Just in time for Halloween!

The name says it all really. This is a bit long, but it’s totally worth it.

The Horribly Slow Murderer with the Extremely Inefficient Weapon by Richard Gale

 

This is almost as good as the “DON’T!” Trailer from Grindhouse

 

 

New HeroClix Game Mechanic: Minions

Originally posted on WizKid’s Facebook page, reposted by Supanate on HC Realms.

(What can I say?  I’m guilty of the copy and paste sin.)

“MINION” Rules
Several characters in Hammer of Thor have “Minion” powers, such as that listed below. Minion powers are powers that generally make low-ranking members of a force more powerful if there is a “General” to lead them into battle and inspire them – either by inspiring fear or courage in their followers (minions).

Rock Troll has the power: Minion: We Follow the Strongest When a friendly character named Ulik is within 8 squares, Rock Troll can use Charge and modifies its attack value by +1.

To make sure everyone is clear on this new “mechanic” that will be continuing into future HeroClix sets, here are some helpful hints.

-The word Minion itself has no special meaning. It’s simply a tag to identify a related group of powers that behave in a similar way. It’s listed in italics because of this. The specific name of a “Minion” power, if any, is listed in bold following the word Minion. All effects of the Minion power are completely described by the rules text on the card, as with all Special Powers.

-In general, Minion powers are simply Special powers that generally behave in this way:
+They are found most often on “generic” characters and in the common slot
+They require a friendly character with specific keyword(s) or a specific name (a “General”) to be on the map for this ability to be used by the character with the minion ability.
+They require that the specific character be within 8 squares
+They are just like other special powers – they may modify a combat value, grant the use of a standard power, or be a completely non-standard power.
+Minion powers generally are found on all slots of a dial where they appear, and the damage slot is most often used.

There are exceptions to this list, but these are the general guidelines that drives the design of Minion powers.

-For characters with a Minion power who begin an action within 8 squares of a specific character required (a “General”), the ability applies to that action. It does not apply if they begin an action farther than 8 squares from a required character. (Note that this rule applies to free actions that are part of larger power actions.)

Consider this example:
Rock Troll is exactly 8 squares away from Ulik. He uses a Power Action to use Charge, with his movement value of 8. He moves 4 squares, and is no longer within 8 squares of Ulik. He does not “stop” charging as soon as he moves outside of 8 squares – he continues to be able to use the charge ability until he begins another action. He then uses a close combat attack as a free action. Because he is now outside of 8 squares when beginning this free action, he does NOT modify his attack value by +1.

-Minion powers can be countered as normal, and they are optional as normal.

-”Within 8 squares” includes “Generals” exactly 8 squares away.

-The mechanic is designed in such a way that it’s possible in the future that other powers could reference all characters that “can use a Minion power”, but no such powers exist in Hammer of Thor.

What do you guys think of this?

Zombies In Area – Run!!!

Game night tonight.  Mattimus Prime wanted to run a couple of Halloween-themed games, so (as far as I can tell), the games will be:

Game 1:  Werewolves and Zombies and Vampires, oh my!

Akanthos, Mattimus and Wes Sayid will each build 300 point teams of “heroes” (I’m sure villain characters will be acceptable as well) and square off against the forces of evil.  Beaucifer and I will each build a 450 point team of monsters from my Horrorclix figures.  I’ve got a team of vamps.  It remains to be seen which monsters Beaucifer will select for his team.

Game 2:  Zombie Attack – Part 3

We’ll be playing Akanthos’ zombie invasion scenario again (Grr, argh!) so plan on using figures with lots of firepower.  I recommend characters with ranged attacks, multiple targets and energy explosion for this one.

Not sure yet where we’ll be playing.  Probably in the GoEngineer conference room again.

Oh and remember, Wolfman’s got nards.

Game Night 10/16/09

All right Fanbys! Friday is game night.

Game Night. Game 1: “Battle in the streets” 400 points, all figs must have the Foot movement symbol and your team must have a minimum of 4 figs.

Game 2: “Wave of Mutilation” 500 points, Figs must have the Wing or Dolphin movement symbol. No Fig over 200 points.

Location to be determined, but be sure to stop at the “Candy Store” before you come out.

Game Night – Friday Oct 9, 2009

Game night at GoEngineer (in our new conference room!) tomorrow night.

Akanthos came up with the game specs:

Game 1: 200 point theme

Game 2: 600 point open with Battlefield Condition Cards

Now I just have to build my teams…..